@Gaius_sama @jay @FFR23 @Juminstock @AstarHood @pitcoin777 @tksarah @Dumbell @sota @Maarten
AGE OF CHRONOS MILESTONES
DIRECT GRANT - REQUEST $30,000
MILESTONE 1 - REQUEST $10,000 - 30 working days
- Deployment of 4 Parent NFT smart contracts for the 4 main game characters on the Astar network with RMRK standards.
- Deployment of 16 Children NFT smart contracts for the equippable slots of the 4 main game characters on the Astar network with RMRK standards.
- Creation of an installable testing system - Developer’s Build for testing assets and levels.
- Creation of new graphic assets for Astar:
- New environment for the entire basic 3D dungeon structure.
- New 3D graphic assets to be used for in-game items for the first 15 levels and creation of the relative 2D icons for the game menu.
- Design and conception of the new game menus to be able to switch between different networks.
- Design and conception of an in-game minting system in addition to the one on the main website (a request from several users during the first development phase on Moonbeam).
- Creation of a simplified import system for adding new levels without modifying the main code; the dungeons will basically be JSON files that can be converted to CSV via the developer’s build tool and modified by game designers to quickly create new levels.
- Creation of the project folder and division of all graphic assets on Filebase for their use via IPFS.
MILESTONE 2 - REQUEST $10,000 - 30 working days
- Deployment of the Manager Contract for handling on-chain missions and leveling within the game with RMRK standards.
- Creation of new graphic assets for Astar:
- New environment for the entire basic 3D dungeon structure, import, optimization, and addition of effects via Unity WebGL.
- New 3D graphic assets to be used for in-game items for levels 15 to 30 and creation of the relative 2D icons for the game menu.
- Creation in Unity of the new game menus to be able to switch between different networks.
- Creation in Unity of the in-game minting system.
- Conception and creation of the first 15 levels in CSV format - Game design.
- 3D creation of the rewards for the first 15 levels; for each NFT, the creation of 2 different assets is planned: the equippable one and the display one on a base with the associated rarity (hence, double the work).
- 2D creation of the reward icons for the first 15 levels.
- Creation of descriptions following study and calculation of the stats to be assigned to crafted items in-game to make the game balanced and with increasing difficulty.
- Creation of the game’s LORE for the 15 created levels.
- Optimization and creation of new skins for the enemy robots of the Nomindio Corp.
- Calculation of the stats to be assigned to in-game enemies to make the game balanced and with increasing difficulty.
- Modification and adjustments to the enemies’ animations and intelligence logic.
MILESTONE 3 - REQUEST $10,000 - 30 working days
- Conception and creation of levels 15 to 30 in CSV format - Game design.
- 3D creation of the rewards for levels 15 to 30; for each NFT, the creation of 2 different assets is planned: the equippable one and the display one on a base with the associated rarity.
- 2D creation of the reward icons for levels 15 to 30.
- Creation of descriptions following study and calculation of the stats to be assigned to crafted items in-game to make the game balanced and with increasing difficulty (items for levels 15-30).
- Creation of the game’s LORE for levels 15 to 30.
- Creation and testing of the on-chain level - DropRate - for the Astar Network.
- Partial modification of existing sounds to update everything with the current setting.
- Import of all graphic files used for the generation of in-game NFTs to IPFS - saving the CID.
- Premint and creation on the Astar blockchain of the equippable NFTs.
- Equipment testing and bug fixing on the NFTs if necessary.
- Game testing and Bug Fixing.
- Marketing campaign with the Astar community, based on the riddles and traps present in the game.
- Creation of logos, images, videos, and graphic material in general for the launch campaign on Astar.
- Creation of a Gameplay video to show the live video game with an explanation of the game functions and the technology regarding the smart contracts used.
- Launch of the complete game.
UCG Dapp Staking Support
OPTION A:
The direct grant milestones will be approved - Use of funds for:
- Assistance with server management costs.
- Payment for the Thirdweb SDK toolkit subscription plan.
- Payment for the Filebase subscription plan.
- Gasless game transactions for all players (as long as the received funds cover the expense, then the standard gas fee will have to be paid, but the game remains free, without any commission for SFY Labs).
- Support for creating dungeons for events or playable only for a specific period and creation of the relative rewards (collaborations with other teams could fall into this category).
The report on the use of all funds will be issued every month in this case.
OPTION B:
The direct grant milestones will NOT be approved.
In this case, we will reformulate the use of the funds to complete the game’s creation by the end of the 8 months of UCG support. Based also on the current value of the $ASTR token (for example, we are currently talking about a total support of $14,000 compared to the $30,000 that we consider the minimum for full development, so less than half), we will decide how to simplify the game where possible, perhaps by offering less variety in terms of mintable rewards and the total number of levels. The game’s structure will remain the same. We strongly HOPE that this concept is understood and that qualified people will make a realistic estimate of the costs to produce such a game.
Below are the UCG Milestones
MILESTONE 1
- Deployment of 4 Parent NFT smart contracts for the 4 main game characters on the Astar network with RMRK standards.
- Deployment of 16 Children NFT smart contracts for the equippable slots of the 4 main game characters on the Astar network with RMRK standards.
- Creation of new graphic assets for Astar:
- New environment for the entire basic 3D dungeon structure.
- New 3D graphic assets to be used for in-game items for the first levels and creation of the relative 2D icons for the game menu.
MILESTONE 2
- Design and conception of the new game menus to be able to switch between different networks.
- Design and conception of an in-game minting system in addition to the one on the main website (a request from several users during the first development phase on Moonbeam).
- Creation of a simplified import system for adding new levels without modifying the main code; the dungeons will basically be JSON files that can be converted to CSV via the developer’s build tool and modified by game designers to quickly create new levels.
MILESTONE 3
- Creation of the project folder and division of all graphic assets on Filebase for their use via IPFS.
- Deployment of the Manager Contract for handling on-chain missions and leveling within the game with RMRK standards.
- Creation of new graphic assets for Astar:
- New environment for the entire basic 3D dungeon structure, import, optimization, and addition of effects via Unity WebGL.
MILESTONE 4
- New 3D graphic assets to be used for in-game items for other levels and creation of the relative 2D icons for the game menu.
- Creation in Unity of the new game menus to be able to switch between different networks.
- Creation in Unity of the in-game minting system.
- Conception and creation of the first levels in CSV format - Game design.
MILESTONE 5
- 3D creation of the rewards for the first levels; for each NFT, the creation of 2 different assets is planned: the equippable one and the display one on a base with the associated rarity (hence, double the work).
- 2D creation of the reward icons for the first levels.
- Creation of descriptions following study and calculation of the stats to be assigned to crafted items in-game to make the game balanced and with increasing difficulty.
- Creation of the game’s LORE for the created levels.
- Optimization and creation of new skins for the enemy robots of the Nomindio Corp.
- Calculation of the stats to be assigned to in-game enemies to make the game balanced and with increasing difficulty.
- Modification and adjustments to the enemies’ animations and intelligence logic.
MILESTONE 6
- Conception and creation of the new levels in CSV format - Game design.
- 3D creation of the rewards for the new levels; for each NFT, the creation of 2 different assets is planned: the equippable one and the display one on a base with the associated rarity.
- 2D creation of the reward icons for the new levels.
- Creation of descriptions following study and calculation of the stats to be assigned to crafted items in-game to make the game balanced and with increasing difficulty (new levels).
- Creation of the game’s LORE for the new levels.
MILESTONE 7
- Creation and testing of the on-chain level - DropRate - for the Astar Network.
- Partial modification of existing sounds to update everything with the current setting.
- Import of all graphic files used for the generation of in-game NFTs to IPFS - saving the CID.
- Premint and creation on the Astar blockchain of the equippable NFTs.
- Equipment testing and bug fixing on the NFTs if necessary.
- Game testing and Bug Fixing.
MILESTONE 8
- Marketing campaign with the Astar community, based on the riddles and traps present in the game.
- Creation of logos, images, videos, and graphic material in general for the launch campaign on Astar.
- Creation of a Gameplay video to show the live video game with an explanation of the game functions and the technology regarding the smart contracts used.
- Launch of the complete game.
Additional Considerations:
What can the Astar community expect from this investment?
For the requested amount, it is important to understand that few teams, and only if well-structured internally, could propose the same type of work. Having already run an advertising campaign together and for Moonbeam, we can definitively state that the reputational impact alone for the network—by having a working game that can generate buzz about technology applied to the gaming context—is more than enough to justify the cost. For example, AoC will be used by these teams at upcoming Polkadot events (I don’t know if we will make it for the next event in New York as the deadline is short, June 25-26, but we will try) to entertain the public, showcase a highly technological and innovative product, and above all, change the drop method for the classic proof-of-attendance NFTs, which, let’s be honest, have become tiresome and have all but been forgotten (we ourselves worked on an incubator for Polkadot’s Sub0 in 2022, but it was never valued enough). At that event, you will receive not only an NFT that confirms your presence but also an NFT that can be used in-game and will never be mintable again except on that occasion, making it truly rare.
Community events would also benefit. What is the point of spending endless funds on social marketing if you don’t have the actual ability to engage the community? What’s better than a game for this?
Collaborations between different teams? Shall we talk about this highly underestimated aspect? If dApps are not producing, they obviously cannot collaborate either. There are valid projects that have been disadvantaged by the ecosystem itself and by the lack of work from others; for example, we have mentioned the famous absent NFT marketplaces several times.
This clearly does not mean that once the game is completed, it cannot improve and, over time, become totally independent and economically sustainable. But let’s realize—partly to also respond to the council’s request/rejection of the first proposal made (flawed proposal, our mistake)—that eventual sustainability and a long-term perspective go hand in hand with a healthy ecosystem that knows how to support the work of those who deserve it. We all wish the best for Astar. SFY is not proposing a revolutionary AAA game, we are well aware of that, but it is creating a growth opportunity for itself and giving a chance to an ecosystem that is currently stagnant in terms of grassroots development. And I hope this is not interpreted negatively, as usual, but with a critical perspective by everyone.
We’ve decided to put ourselves on the line, guys; we have everything to lose the moment we deliver every single milestone.
One last consideration: we are already studying and devising a way with our friend Steven to create cross-chain interactions for our in-game NFTs. It’s not something we plan to do right now, but when the second network, Astar, and hopefully others, are integrated into AoC, it is a goal we definitely want to achieve. Thank you and good work to all.