Hello Astar Community,
Over the past month, SFY Labs has been working intensively to deliver the first complete milestone in preparation for a potential direct grant request. This post serves as a summary and will be used as the basis for our onchain proposal.
Objective
Our goal with this grant request is to deliver, within a few months, a fully functional game truly integrated with the Astar blockchain — where the ASTR token plays a central role in the game mechanics.
MILESTONE 1
Milestone Folder:
Inside this folder, you’ll find all assets and specific information regarding our first milestone.
We kindly ask you not to share or reuse these files elsewhere, as all our work is protected by copyright.
Milestone 1 Breakdown:
1) Deployment of Smart Contracts on Astar using RMRK standards
- 4 Parent NFT smart contracts for the main game characters.
- 16 Child NFT smart contracts for the equippable slots of those characters.
Contracts Folder:
Inside, you’ll find a .txt file listing all deployed contracts on the Astar EVM network.
These contracts follow RMRK standards. The 16 child contracts are automatically generated from the catalogs (once the necessary graphic assets are available).
2) Creation of new graphic assets for Astar
- A new environment design for the basic 3D dungeon.
- New 3D in-game items for the first 15 levels.
- Creation of corresponding 2D icons for the game menu.
New Graphic Assets Folder:
In-game Objects Folder:
3D Main Characters Folder:
2D Character Views Folder:
Inside, you will find:
- New environments and modular elements
- Reskinned enemies from Nomindio Labs
- In-game items for the first 15 levels
- The 4 main heroes in
.glb3D format
These are the same characters used in Moonbeam (Ryker Blade, Luna Stronghold, Aria Zephyrion, Thaddeus Luckstride), as part of the same universe. However, they will feature different items, which we plan to make tradable across the two networks. Their base skins have been modified for Astar integration.
3) Design and conception of the new game menus to support network switching
UI Folder:
https://drive.google.com/drive/folders/1k3bOE9k03sL20uX5wVbOtHZjDAoxY3AU?usp=drive_link
Includes modifications to the main game menu to enable support for Astar network.
4) Design and development of an in-game minting system
This is in addition to the minting functionality already available on the main website — a feature requested by many users during the first development phase on Moonbeam.
(Also included in the UI folder above.)
5) Creation of an installable developer build for testing assets and levels
6) Creation of a simplified import system
This allows new levels to be added without modifying core code. Dungeons are built as JSON files that can be converted to CSV using the developer tool, enabling fast prototyping and community-generated content.
Dungeon Generator & Test Build:
Inside, you’ll find a Unity test build to try a basic level.
Check the README file for instructions. The build also allows you to convert JSON dungeon files to CSV format for game integration — a key feature for enabling ongoing community-driven dungeon generation post-launch.
Summary
This is Milestone 1 of 3.
Accomplishing all this in just one month is a major effort, considering:
- All assets were handcrafted.
- Blockchain integration (especially using RMRK standards) is complex and highly technical.
We are requesting $10,000 for this first milestone — which corresponds to approximately 400,000 $ASTR at the current exchange rate.
We have frontloaded the work ourselves, fully aware that in the current market and community conditions, this may not have been a financially or professionally “sensible” choice.
However, we are committed to making a real contribution, reactivating the Astar community, and offering a different perspective on what it means to build on Astar Layer 1.
Our past work is tangible. Our future work will be structured around these milestones.
Now it’s up to you to tell us whether you want a team like ours onboard — and whether you consider this investment valuable for the ecosystem’s growth.
Please feel free to ask any questions, technical or otherwise, including about timelines.
We will use this post for our submission on Subsquare. Let us know whether we should submit the proposal publicly or directly to the council. @FFR23 @Gaius_sama @Dino @pitcoin777 @VasaKing @EMANUCT96 @GuiGou @Maarten
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SFY LABS