Thank you, we appreciate your real support. Unfortunately it is not possible. The doors are closed.
In general we give little weight to luck in what we do, we only need competence and transparency in what we do, even if sometimes you can make yourself hated for this.
Hello, to update you since there are many of you who are our supporters on astar, on the results obtained by our MVP in recent months. Currently each game allows the activation of about 21 smart contracts and a total of about 20 ONCHAIN transactions (depends on how the game goes) for each level in which only one player plays. There are about 500 unique mints (first equippable and animated 3D collection in the world), 25% of these have started and finished the missions, the remaining part has played without finishing or not played. We aim to reach 500 unique players as soon as possible, which will allow us through small game fees, truly irrelevant, to be self-sustaining and to guarantee the network that supports us about 10,000 tx per day for each open level. Have a good day everyone
Thank you for the update. Could you please provide more details about which parts of the project have been implemented so far, and if there are any challenges or obstacles being faced? =)
@BoomBLB If you want, we can answer, let’s start by saying that the development is currently not on Astar but on Moonbeam, since we had 250 interested stakers, every now and then after a few months we also update here for fairness towards them. In any case, Age Of Chronos is a project based mainly on the SERIOUS use of the RMRK protocol. This requires an EVM network for us, so if there was interest in real support we would not exclude the possibility of doing it also on astar evm or zkevm, also because the goal of SFY Labs is to create cross-chain and cross-collection nfts being specialized in 3d, it is a goal that fits perfectly with our ideas.
Current Development:
Age Of Chronos is a first-person dungeon crawler created in 3d entirely by the SFY graphics team, using assets created from scratch is very important to us since we have high quality standards,
The game has particular dynamics close to classic dungeons like Legend Of Grimrock, and the goal is to overcome increasingly difficult levels. At the end of each level it will be possible to craft an nft.
The collection at the base of the game will evolve based on the onchain interactions of the players. A small summary of everything done IN JUST 3 MONTHS of development supported by Moonbeam here:
We are not and do not aspire to become a AAA game, but we have used real skills to channel RMRK technology to Moonbeam. This will allow us to seriously evolve the game with the #web3 ideology. Think about Soneium and how interesting it would have been to propose an idea like that. When someone proposes a game to you even here on astar and tells you the interaction is based on the classic token gate and stop, do we really want to believe that this is the right path? Age Of Chronos makes sense, the blockchain is decisive in the game, and can be proposed as an essential feature, in other contexts it is and will remain only a bottleneck that will make web2 companies not interested in pursuing a steep path that makes no sense.
COLLECTIBLE CHAPTER: Currently AOC is the first equipable and animated 3D collection in the world. We also wanted to innovate on the collection because for us it was also important on a gaming level for players to look at and inspect their objects at 360 degrees. This will obviously lead us to create community interactions such as the creation of easter eggs that you can only find in certain places of the nfts etc…
Furthermore, all the pieces have a double resource, which allows us to display them correctly on the store. I think we have put a decisive point on the use of classic nfts 1.0 that have no real utility and that people tend to get bored of after a while.
It was a very complicated challenge that we solved together with the rmrk team, in particular Ilia and Yuri Petusko, working for months and testing their 3d viewer with our graphics to make it as high-performance as possible.
Blockchain side I summarize what is written in the article, we use Thirdweb external service for their engine, it allows us to call all the functions in UNITY which is currently our software for creating the game and which does not support soldity.
Each game can only be played with all 4 characters and the MINT is FREE and will be forever. To date we have received about 500 unique mints for each character in the Moonbeam LFG event, which revealed our MVP with the first level that allows you to craft a unique item among those available.
We use practically all RMRK protocols, from the classic equippable and composable, then Soulbound which is a unique feature to avoid initial spam since the game is free, only real players will be able to evolve their characters, up to the brand new erc 7508 and 7590.
erc 7508 allows ONCHAIN leveling of player characters. This is one of the things that should be underlined and promoted for the web2 companies interested in approaching this world, making it clear that the entire gaming experience will have value if it passes through the blockchain and that it does not have to be just a gaming-reward experience.
The 7590 that allows the sending of erc20 tokens on nfts characters (think of a personal wallet for each character) and this could unlock through our The erc7590 has not been used yet, but it is already implemented (it had to be inserted at the beginning) and for us it will be fundamental in phase 2. With a game with a practically infinite story based on time travel, the first season (Nomindio Labs Corp Tower) could be the beginning of a saga and we would like this to be sponsored and shared in the dotsama ecosystem by the majority of existing parachains. In this context, the 7590 allows the sending of erc20 tokens on nfts characters (think of a personal wallet for each character) and this could unlock through our partners the sending of tokens -rewards directly to the characters who deserve it based on their in-game activities. This makes nfts top tier, and sellable through the marketplace with all these top features (equippables that add or modify features, onchain level as experience, and tokens spendable by your characters themselves)
USING THE RMRK PROTOCOL is very complex. The functions to be used with smart contracts are endless, exposing nfts to become a higher level obviously also the possibilities become endless.
We are a top tier team and have proven it for years, the work is tangible and not hypothetical as you see. Team Astar contacted us personally in 2021 to use our graphics at community events in a world without AI… and our team received support from Astar during that time. This is why we were very disappointed by the experience here in the last year, especially given the NEVER DISPUTED results of the majority of dapps, including scams.
Despite this we tried to get closer with a new dapp for our donkey gang community, but without success, it could have been an open door for AOC too.
We see that many dapps after 1 year of unconstrained support have received considerable figures, which in our hands would have earned perhaps 2 complete games. The problem highlighted by many other people especially in the last few days is evident. No ambassador has offered to understand the situation or mediate for our return, simply because they are not interested. For Astar today it would have made much more sense to have SFY Labs on board than many other “developers”. We have always been very direct in our communications, but because we have nothing to hide, and we are sorry if some people were offended by our way of doing things, but the truth as you can see sooner or later comes out. Of social and collaborative promotions like those that took place on astar in the last year, only the expense remains in terms of value, but no one will remember them in the future, they are accessory, momentary values. The serious development of a dapp is the only thing that matters. Not having a complete game and really with a web3 ideology to propose in a Soneium perspective is very serious for us since we are talking about Sony. Then everyone thinks as they want.
I hope we have answered all your questions well regarding the difficulties faced and sorry for the little final outburst.
Thank you very much for the information. From what you’ve shared, I understand the situation and respect the team’s decision. I hope that someday we’ll have the opportunity to do something fun together. =)
@MonkeyDRuffy, the trailer is full of AI-generated images.
Everything we created was done by our graphics studio. Even the little icons of the game. The teaser is not the game, it was simply used an ai generated background, because is not part of the game. All the characters were created by us from 0. If you want I can send you the projects
also each reward you will receive, all the environments, there’s no asset create by others or by AI.
The only specific asset used are some image in marketing post on twitter and the sounds used, like specific one in the game (attack and others) that are buyed on commercial business license (we have copyright for resell), You certainly can’t sample chainsaws or laser guns. In any case, the graphic game and all thenfts asset is totally and exclusively ours from A to Z and it couldn’t be otherwise.
Thank you very much for the information. Are there any other details about the game, such as examples or equipment in the game?
Additionally, I’m not sure about making this type of game - I understand it requires a certain amount of investment to create. How does the team manage this, and what are the methods for generating revenue from this game?
Hi as specified in the article, you can actually already play and understand everything you need.
I wrote this post to make it clear that everything we did we created from scratch with our own hands and it REALLY takes time, despite this we did it with a mvp ready in 3 months. It is the technical aspect (i.e. the 3d equipment) that binds us to manual creation and the impossibility of using AI in the creation of all the pieces that will then be part of the collection that is behind the game. This aspect is very cool because, it puts technology and its application first in a context now saturated and governed by the use of AI and secondly obviously makes the final piece “handcrafted” thus adding greater value to everything, regardless of whether you like the art of the team or not.
The game was funded with milestones and still is by Moonbeam. The milestones have been different over time and all reached in order to receive funds, it is no coincidence that the mvp was done in 3 months with all the technical parameters that we had also proposed here on astar, all, except the use of additional nfts (saurus crew) that had been minted here on astar and that for us had to be integrated as expedition pets, unfortunately this obviously having changed network we no longer planned it. But in the mvp we have also inserted protocols that we still used, such as erc7590, precisely because by protocol they could only be added at the beginning and not during development.
Once the economic support for development is over, we plan to open numerous dungeons in the future and to evolve the characters with different pieces, from different environments, perhaps in theme with friendly teams that will want to airdrop to the community or create challenge events.
Today it is completely free thanks to Moonbeam in the future we can foresee small fees to enter the dungeons that will however be very small in the order of a few cents of a dollar that we will then reinvest also to influence the market of objects.
We think that nothing like a meritocratic and well-organized game and above all totally onchain can be better to do this. We would like it to reach a community context between all the parachains currently active on dot. We feel very strongly about the use of nfts 2.0, any team currently would not take less than 1 year for research and development alone and to understand how to insert everything into a single environment (we do not exaggerate, it is really complex because the actions and the work to be done become exponential). We have been working closely with the RMRK team for 4 years and we think we are among their best testers and developers. You can ask them.
The game will obviously be much more fun and varied in the next release and will evolve over time, we want to make it infinite, with the creation of new sagas. No team currently in the crypto world can even think that the development of a game can be sensible or innovative from the point of view of gamification compared to what is created by web2 companies. We are not competitive and we will never be, let alone innovative. Ours is a classic dungeon crawler, beautiful but already seen. What will make the difference and that in our opinion is something that even here on ASTAR should have been forcefully requested is the application of protocols. If our team works well and makes people understand the difference between Legend Of Grimrock and Age Of Chronos using the word WEB3 with full knowledge of the facts and not as pure marketing then there will be the possibility of being noticed by those who are already in web2 and who know how to create games much better than us.
But if you propose a totally centralized game, copied and with assets that are not yours, and to make it a web3 product you create a simple token gate, in your opinion what do you as a team bring and what do you think you have that is extraordinary to be noticed by these structured teams? Nothing, in fact your work can only be seen badly.
From the perspective of SONEIUM-ASTAR above all then, here we are exactly in the context we are describing.
This is our feed that might also be useful for @sota
can we close this topic? AOC already moving to moonbeam too