Appreciate you breaking it down, but let’s keep it real you basically just admitted all you’re doing is piecing together stuff you bought from different marketplaces and dressing it up. Ain’t nothing wrong with using assets, we all know budgets can be tight, but don’t act like you and your team are out here building everything from scratch.
Let me highlight something for you: I set a trap for you, and you took the bait. You were out here trying to flex about creating some CGI/cinematic intro, but the reality is there’s no actual CGI or cinematic in your trailer. All you did was slap some assets and VFX together and called it a day.
• KitBash assets? Come on, bro, that’s like buying LEGO sets, putting them together, and calling yourself an architect.
• Even the VFX? Those are marketplace assets too, nothing groundbreaking.
• And don’t think I didn’t notice you used “movie rendering queux” in Unreal Engine 5. That’s just lining up animations for pre-render, not actual in-engine CGI work.
• The gameplay? Outsourced. Most of the heavy lifting ain’t even yours. So what exactly is “100% in-house”?
And now you’re telling me you’ve been cashing out since August 2023 on dApp staking, stacking up all that $ASTR, and this is what we get? A mash-up of pre-made assets, some effects, and a rendering queue? Bro, with 50K, we should be seeing original work, not recycled marketplace stuff.
Here’s the deal you ain’t fooling anybody. You out here presenting this like it’s some next-level creation, but it’s really just some Frankenstein work. Be real about it, own up to what’s bought and what’s made.
And where’s the breakdown for all the money you’ve been farming? ’Cause right now, it’s looking like a hustle, not innovation.
No disrespect to the grind, but don’t front like this is all groundbreaking or revolutionary. We see what’s up, and i don’t like being played. Keep it transparent, and maybe you’ll get the respect you’re looking for.