Unstoppable Grants Proposal: Skylab Corp

And what frustrates me the most is that you’re blending a CGI/cinematic intro into your trailer that doesn’t even belong to you. Do you have any idea how much it costs to create a genuine CGI/cinematic intro? As someone in this industry, I know the effort, talent, and resources it takes to produce something of that caliber. Passing off someone else’s work as your own is not just misleading, it’s disrespectful to the professionals who pour their time and creativity into making such content.

On top of that, I’ve just seen that you’ve been cashing out money from dApp staking since August 2023, currently at 33M $ASTR. WTF. With all the money you’ve farmed, this is all you’ve delivered? This is unacceptable. at least respect Astar and provide something of actual value instead of this trash.

@Maarten @AstarHood @Gaius_sama

Regarding your concern: Yes, we absolutely understand the effort, talent, and resources required to create high-quality work—because every piece of what you see is 100% in-house produced. From the initial concept to the final polish, our team has invested their own skills, time, and dedication into making this happen. Which frankly given the background of our team is not very unrealistic.

If anything, your comments indirectly highlight the level of craftsmanship and expertise we’ve brought to the table. So, thank you for recognizing that. We have been genuine in our approach since day one, and we’ve remained transparent about our work, processes, and the incredible talent we’ve been fortunate to attract.

That said, we acknowledge there may have been issues in the past regarding the transparency of how our work was displayed. Additionally, there was an oversight when aligning with community expectations, especially given that we are not a traditional dApp or NFT-based community. These concerns were valid, and we’ve taken significant steps to address and resolve them. We’ve worked hard to ensure our direction is clear, and our operations are aligned with the values and expectations of the Astar ecosystem.

However, we need to address the tone this discussion is taking. It’s becoming increasingly hostile and, frankly, toxic. The level of negativity being directed toward us is starting to feel like a dogpile rather than constructive feedback. We’re here to build and contribute value to Astar and its community, not to be vilified despite our best efforts.

If this trend continues, we believe an intervention may be necessary to address the escalating hostility. We remain committed to transparency and delivering results, but we also believe that constructive dialogue—not baseless aggression—is the best way forward.

Your response is interesting, I’d like to understand more about your claimed in-house production process for the CGI/cinematic intro.

Let’s get into specifics:

• What tools and software did your team use to create the CGI? For instance, was this done using Maya, Houdini, or Unreal Engine?

• What rendering pipeline did you follow? Did you use a real-time engine, or is it pre-rendered? If pre-rendered, what renderer did you use—Arnold, Redshift, or something else?

• Can you provide insight into the asset creation process? Were the 3D models, textures, and animations entirely handcrafted by your team, or were they purchased and modified?

• How long did it take to produce, and what was the size of the team working on it? Based on my experience, a high-quality cinematic can take months with a dedicated team of artists.

• Lastly, could you share details about the storyboard and pre-visualization phase? These are critical in CGI production and usually take considerable planning.

I’m asking these questions not just because I’m skeptical, but because I know the effort required for truly high-quality CGI. If this was genuinely created in-house, then you should have no problem providing specifics. Otherwise, it’s fair to assume you’re repurposing assets or outsourcing work without giving proper credit.

You mentioned transparency, so let’s see it. The community deserves to know how the funds are being utilized, especially when you’re farming $ASTR through dApp staking.

And don’t try to GPT me.

Just for good measure:

https://www.turbosquid.com/ja/3d-models/3d-sci-fi-orbital-cannon-1515214

Yes, I’ll direct these questions to our founder and have them addressed shortly. However, I do want to highlight something: In your earlier posts, you didn’t approach this from a neutral or constructive perspective. Instead, you outright dismissed our work as “trash” and made baseless accusations.

Now, you’re claiming to ask these questions because you “know the effort required for truly high-quality CGI.” The inconsistency in tone doesn’t go unnoticed. That said, for the sake of the community, I’ll ensure these questions are answered.

Moving forward, though, I want to make it clear: I will completely ignore any baseless accusations, disrespectful tones, or attempts to stir up negativity for the sake of causing drama. We’re here to build and deliver value to Astar and its ecosystem, not to engage in hostile exchanges.

If your concerns are genuine, I encourage a respectful and constructive approach in the future. That’s the only way we can have meaningful conversations that benefit the community as a whole.

You’re peeing on people and trying to make them believe it’s raining.

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Hi @WakeUp,

I’ll express myself here as respectfully as possible.
If, after this post, you have no clear proof that I or my artists have faked anything, then I kindly ask you to refrain from making such claims in the future.

A tremendous amount of work has gone into all the visual projects we’ve presented so far, and these accusations are unfair to everyone who contributed to bringing them to life.

I’ll now outline all the details of how we created our visuals, which should also answer all the questions you raised in your last post.
If you truly have expertise in this field, you should understand every point I’m about to make.

Example 1 (Cinematic):
Desert City Destruction

The idea for this project actually came from the video you referenced in your earlier post: https://www.youtube.com/watch?v=i4JMV2LU4Jw.

I was inspired by this and by Star Wars.

All the assets seen in this video were purchased from KitBash, just like the artist in the video likely did.
I didn’t have the resources to build all the assets from scratch—this is a common practice in the industry, as I’m sure you know if you’re truly experienced in this field.

However, the real work lies in the details. I had to make each building destructible, which involved giving thickness to the geometry, correcting UVs, and much more.
This alone took weeks of effort.

The technical process:
Software Used: Maya 2022 and Houdini 19.0 for modeling and destruction.
Destruction Effects: Created in Houdini, which took up approximately 4TB of storage.
Rendering: Rendered in Redshift (Houdini) due to its speed as a GPU renderer.
Despite this, the project still took nearly six days of 24/7 rendering.
Compositing: Final compositing was done in Nuke.

Example 2 (Cinematic):
REBL District

This project was initially created for a client, and instead of simply pocketing the earnings, we chose to reinvest those funds directly into Skylab, in addition to the dApp staking rewards. This decision was driven by our passion and commitment to the project. It wasn’t just about delivering a product—it was about ensuring Skylab could reach the quality we’ve showcased so far.

You can find all the details in the Making Of video:

Gameplay(Realtime)

As @knacker65 mentioned earlier and as shown in our time reports, we’ve contracted multiple artists to help bring our game to life.

These artists have taken our 2D concepts and turned them into 3D models, textures, shaders, and animations (e.g., for the battle system).

However, 90% of the visual work presented so far, aside from purchased assets, was created by me personally using Maya, Houdini, and Unreal Engine 5.
We also use KitBash assets, which are specifically designed for commercial use.

You can review the results here:

A Note on Production

Everything you see in this trailer was created within one year.
Around 90% of it was done by me, and this is something I’ve been working on as a side project.
My primary job is what allows me to make a living.
Until we secure an investor, we’re working as efficiently as possible to bring this project to life—and quality takes time.

Summary
In one year of development for Skylab Game, I can confidently say—based on my 10 years of experience in the film industry—that we’ve worked extremely efficiently with a budget of approximately $50k.
Compared to VFX studios, our results speak for themselves.
The quality of the videos we’ve shared so far should make that clear. If there are still doubts or accusations after this, I’d ask you to refrain from further baseless claims and respect the work we’ve done.

If anyone neutral, such as an Astar ambassador, wishes to evaluate this further, we’re happy to provide additional insights.

Critique
It’s honestly frustrating that we find ourselves having to defend against baseless accusations. Let’s be clear: we’ve never stopped working hard on this project, and the results speak for themselves. See our monthly and yearly recaps, which are posted here on the forum.

That said, we acknowledge that there have been pain points in the past where we could have done better. Thanks to constructive voices in the community, we identified these areas and tackled them head on. For example, we addressed the lack of transparency and made significant improvements to ensure better communication and clarity about our progress and goals.

We’re now proudly an NFT community on the Astar Network, building a game that we believe in. Yet, despite this progress, being continuously attacked on all angles by a few community members feels incredibly disheartening. When you pour so much time, effort, and personal resources into something you’re passionate about, the hostility makes it hard to focus on what truly matters: creating value for the broader community.

We welcome constructive feedback and fair critique, but the negativity and baseless claims have to stop.

Thank you.

Appreciate you breaking it down, but let’s keep it real you basically just admitted all you’re doing is piecing together stuff you bought from different marketplaces and dressing it up. Ain’t nothing wrong with using assets, we all know budgets can be tight, but don’t act like you and your team are out here building everything from scratch.

Let me highlight something for you: I set a trap for you, and you took the bait. You were out here trying to flex about creating some CGI/cinematic intro, but the reality is there’s no actual CGI or cinematic in your trailer. All you did was slap some assets and VFX together and called it a day.

KitBash assets? Come on, bro, that’s like buying LEGO sets, putting them together, and calling yourself an architect.

• Even the VFX? Those are marketplace assets too, nothing groundbreaking.

• And don’t think I didn’t notice you used “movie rendering queux” in Unreal Engine 5. That’s just lining up animations for pre-render, not actual in-engine CGI work.

• The gameplay? Outsourced. Most of the heavy lifting ain’t even yours. So what exactly is “100% in-house”?

And now you’re telling me you’ve been cashing out since August 2023 on dApp staking, stacking up all that $ASTR, and this is what we get? A mash-up of pre-made assets, some effects, and a rendering queue? Bro, with 50K, we should be seeing original work, not recycled marketplace stuff.

Here’s the deal you ain’t fooling anybody. You out here presenting this like it’s some next-level creation, but it’s really just some Frankenstein work. Be real about it, own up to what’s bought and what’s made.

And where’s the breakdown for all the money you’ve been farming? ’Cause right now, it’s looking like a hustle, not innovation.

No disrespect to the grind, but don’t front like this is all groundbreaking or revolutionary. We see what’s up, and i don’t like being played. Keep it transparent, and maybe you’ll get the respect you’re looking for.

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In the meantime the ambassadors…


It will be funny when they answer that it will be possible to vote on subsquare. The last votes counted the interest of 3 people for a few hundred thousand ASTR…all this will make those who can count the unfair support of those who have millions of ASTAR (about 30) for more than 15 months smile :grinning:

Hey @FFR23 We are usually not interested in talking about other people’s work.
Also to always be respectful.
It’s sad to read these things, it’s not just this case, there are dozens of dapps currently listed since 2023 that have not brought any results.
But we can talk to you about numbers. The “dappstaking” game cost our team a loss of $ 12,000 (reimbursed by the sale of nfts on astar) net of a work that lasted 6 months and a promotion of the ecosystem that started well before many of you (including presumptuous ambassadors) were present here.
We were hired by the core team and by Sota himself for our graphic art in the pre-AI world.
We are a company in the real world, we have costs and taxes to pay, we deal not only with the blockchain sector but with much more.
How can we expect web2 companies to enter this world, if the way of building and bringing economic benefits to them, can disappear from one day to the next due to the whims of a team that decides to change a reward system bringing the company’s earnings to -95%?
At a certain point it seemed that our income depended on the lack of votes. FALSE.
We don’t want to point the finger but it is absolutely and mathematically FALSE. In Italy they say: “Time is a gentleman” … just wait and the results become clear and evident to everyone.
Until there is a truly honest system, without double roles like those of the developer ambassadors, or promoters like in the case of this dapp, and without power games based on friendships rather than merit for having developed and worked seriously, we are sorry to say, but dappstaking can never be anything other than a banal way to attract mostly dishonest developers, give a tip (because that’s what it is) and make investors understand that many teams develop on ASTAR.

After 1 year, can you tell me at least 10 dapps that have brought certain value to the ecosystem? We don’t think so.

It would have been better for ASTAR to subsidize 1 web2 team with millions of dollars and have 1 super cool game having previous experience in web2.

It’s sad to read these things, it is clear from our point of view that at a technical level and implementation of the protocols, there is no knowledge… Using the RMRK protocol on a full onchain game is very complex and is not for everyone, let’s just say this. There are 2 games in the world that do it and one is ours. Then as always the results will speak, it takes time and you cannot ask for fast delivery times… but not even biblical times, we had understood from our proposal that the technical idea of ​​integrating the blockchain was a MANDATORY PREREQUISITE to be listed. This does not seem to be the case apparently…

On subsquare perhaps a proposal should be made to establish roles and methods of control and remuneration for those who do this work, in the dappstaking context. Instead, as rightly underlined above, they pretend that it is a way to give a democratic and binding vote on principles of fairness. It can never be like that. You can’t make decisions with an AYE or NAY with the usual few active users who at the same time are perhaps the ones who have allowed the system to be so corrupt in the last 12 months.

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Don’t worry, we are working to clean the sh__t out from dapp staking. No more f__k around.

Was this what you thought about value bringing dApps?

hey, first message here? :grinning: you can read our goal here:

There is a lot to read, I don’t know how much of it will be understandable for you though…
Someone tagged us otherwise we wouldn’t have written. :man_shrugging: Enjoy

I read your thread, and I have to say, you all have some hidden talent—but maybe it’s better if that stays hidden.

I’ve been lurking here for three years in the forums, and after reading this thread and seeing your participation, I can’t help but notice a pattern: you’ve been complaining about everything lately without taking any action. And now, you’re here asking for value.

here comes the storm troopers…

we have achieved in just 3 months much more than the scams you support have done in years. We have worked for the major teams in the dot ecosystem, unfortunately also with astar, even if not recognized. If one day you want to see your 3d integrated with the rmrk protocol, you owe this to us and our research work in recent months. We are the ones who have researched and tested together with the rmrk team on everything you see online today. They did not have the 3d skills to do it, so we joined forces to arrive at the first 3d nfts in the world.

1_eWH_9r-PsqKywZRz-YGT3Q

This in just 3 months of paid work via milestones in agreement with moonbeam.
Read the article and get an education before looking for a fight.
You are at the end of your tether. Sorry

Pakistan gdp has risen since you guys started, did you got Fiver premium?
Nobody cares about you doing outsourcing for smaller teams on polkadot, your just yappin all day.

Hmmm why does the background looks so much like AI ?

AHAHAHAHA, You try to associate everything your team does with us(documented by @WakeUp in all aspects, everything well described above. We have never sought the clash, never written about you, @FFR23 tagged us and we responded in general about dapp staking. We repeat that from what I read there is no expertise in this matter and the latest raids confirm every single word.,

Every single asset is created by hand, otherwise it could not be used as equippable, it is well described in the article, unfortunately you can not read I see. It is a technical issue that I do not even waste time explaining.

Anyway, the association Pakistan-poor quality is a shame, you are also racist. Congrat

This is what you have created and you do not take responsibility for, as founders and as ambassadors. I’m sorry but if everything goes wrong and the interactions have to be with clowns like that who do not argue but who start from the offense as a starting point, we are really in trouble. We have warned you several times even in private. @Maarten @Sota.Watanabe @AstarHood @Gaius_sama @VasaKing @you425 @GuiGou and others.

btw @WakeUp we need an analysis from your side on Sfy labs as well if you didnt do it already.
Can you check here as well for Sfy labs?

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Again just crying like in every post or thread you guys appear.

yep please, do it @WakeUp

Enough with the pointless arguing in this thread, stay on topic! We need some proper moderation here.

@SFY_Labs, @MonkeyDRuffy, @WakeUp—take your off-topic discussions elsewhere. Start your own thread if you must, but stop flooding this one with unnecessary and irrelevant replies. This thread is already cluttered enough!