Unstoppable Grants Proposal: Skylab Corp

Hey @pitcoin777

You’re right to question the delays, and we want to take full accountability for the setbacks we’ve faced with the NFT migration. Honestly, this was a learning experience for us, and we recognize there were oversights in how we planned and executed things. It’s not reflective of how we’re approaching the games themselvesand the project as a whole; it’s more a case of underestimating the complexity of certain steps and not communicating properly along the way.

That said, this has been a wake-up call, and we’re using it to sharpen our processes. Game development and user acquisition are no small tasks, but these challenges haven’t shaken our commitment. We’re pushing forward with a lot of passion and determination to deliver something truly competitive and exciting for everyone.

Thanks again for sharing your thoughts—it’s this kind of constructive input that helps us grow. We’re learning, adapting, and working hard to earn your trust and belief in us.

I think the team can be diligent, migrating a NFT collection doesn’t take long, I hope they do it soon, it’s time.

The discussion slipped on a stupid migration, but it was based on the rules to follow to be listed.

No answer to this.

Even after several weeks, the dapp is still in the unstoppable grant list…

Okay, we understood that important friendships count, no point in discussing further, no ambassador asks for the delist, I certainly won’t do it, also because I think the team is actually working, even if on things completely different from what is required by the rules by astar.
It’s sad to see an unequal treatment in dapp staking, @AstarHood has a lot to do, but unfortunately here we are in a toxic and corrupt environment, it will be very difficult.

Hello @AkinSkylab
Please could you update the category in which the Skylab dApp is listed in dAppStaking.
You can do it when you update your project info directly from Astar Portal

Thanks in advance

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Thank you @GuiGou
i will take care of it today, thank you for the instructions on how to do as well!

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I agree on the fact that I have a lot of things to do, but motivated and excited to get things done :muscle:

I do disagree on your stance that we are in a toxic and corrupt environment. I don’t feel that and me as part of the community feels now with onchain governance, we can truely make a lot of changes. But to make changes, we need to grab them and own them.

Looking forward to the future ahead!
FULLGAZZ

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I agree with what @AstarHood mentioned, UCG is a program designed to boost new projects that do not yet have a sustainable development but do have a structure and a roadmap to follow.

You have been part of our UCG program since August 2023, more than a year ago! That is why I support what @you425 mentioned.

And don’t misunderstand my message, here there are no friendships in favor nor do we do this for corruption as you mention, you just have to understand that you can’t have the UCG target until the end of the life of the project, it doesn’t work that way.

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Also, the projects that join the program are in the process of development, so if they comply with their roadmap then everything will be fine, however, we must be aware of the updates to monitor that each project complies with the plan.

dear @AstarHood after a lot of words…regarding this dapp, have different results been achieved than promised? they made a fictitious migration that lasted a few days, and regarding the game project there are no statements or news that they said they would give in 1 week. where are the technical integrations with blockchain? I don’t see much action, I repeat, do you need important friendships here? how come no ambassador moves?

I don’t log in to this forum often anymore, but you seem to have taken my role of being critical of projects.

You mention Age of Chronus - they were actually developing on Astar - and every single admin in here ganged up on them because @SFY_Labs spoke out about the dApp staking rules (they were on 14.9 million staked and the threshold for tier 3 was 15 mil - the threshold was created over night too with no warning…they were stuck on 14.9 million for a weeks and the Astar core team got pissed at the warrented complaints…and they ended up implementing changes to the tier rules after anyways). I’ve been here from the Lockdrop days and this single event made me question the community and direction here.

Ironically, They got delisted even though they had a fully on chain working RMRK compatible game.

@0xRamz you have personally vouched for Kusama Kingdom before to be listed for dApp staking - now they have stop developing on Astar yet remain listed here last i checked. So you’re well worded vouches don’t have a good past history. But of course the other well paid admins here agree with you without question.

FWIW i think Skylabs are a legit project with potential despite the appearance of lack of on chain integration…but it’s about keeping the same standard for every project.

Want to edit and say there are a minority of honorable ambassadors but the majority don’t have a critical thought in their head / follow the herd / or on dual payrolls (i assume the rules havn’t changed on this despite my countless posts and campaigning) - this place is an echo chamber of greedy people

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Thank you for your patience! We are excited to announce that we are officially in the final stage of the migration. Distribution is set to begin as early as December 23. With this, we will officially become a fully onchain NFT community focused on building incredible games. Stay tuned for more updates!

“Fully onchain Nft community”…you are joking with the rules. No one is interested in this.

What a shame this place. 50.000$ or more for this type of answer.

The migration process is now underway, and the contracts have been successfully created. The first addresses have already received their Ravens and cards.

Key Points to Note:

Current State:

  • The Ravens are initially being distributed as Upgradeable NFTs.
  • The Equipable function is not yet active but is expected to go live tomorrow or in the coming days.

Next Steps:

  • Once the Equipable feature is implemented, the community will need to accept the new resources on Singular to enable this functionality.
  • Beginning in the new year, as promised, we will prioritize more transparency in our development process.
  • The inclusion of the Yoki NFTs will be a key focus moving forward.
  • We will also concentrate on advancing the Skylab Survivors initiative.

Wishing everyone a Merry Christmas and a fantastic New Year! :christmas_tree::sparkles:

Collections:
Ravens:

Dude…

It’s obvious that you’re using Unreal Engine marketplace assets, likely combined with others from different platforms. You’re even using the default Unreal Engine model and skeleton, the base mannequin that comes with the engine. I could open Unreal Engine, create a new project, and have the mannequin running just like you’re showing in under 5 minutes. Don’t try to sell this as something impressive, let’s not kid ourselves here.

Moreover, your proposal relies on assets generated by MidJourney and ChatGPT instead of original creations. If you’re serious about your work, focus on developing your own unique assets.

We’ve already seen examples here where @Leo is exploiting the dApp staking system, cashing out while purchasing pre-made assets from platforms like Envato Elements and similar marketplaces for under $50, and branding it as some sort of “AI revolution.” Let’s aim for authenticity and real innovation instead of cutting corners.

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Hey, I appreciate your feedback and want to clarify a few things. While we do use assets, they’re either properly licensed or used recreationally for prototyping and showcasing. Many of these are placeholders, and most things still go through overhauls to meet the unique needs of our project.

All gameplay mechanics, internal systems, and level designs are 100% developed by us. There’s a lot of effort behind the scenes to ensure the project is truly our own.

I understand your concerns, especially with some projects out there relying too heavily on asset flips or exploiting funding. That’s not what we’re about. If you look at the progress we’ve made—from the initial proposal clip to the gameplay trailer and teaser we’ve released—you can see how far we’ve come. Here are the links for reference:

Gameplay:

Teaser:

We’re proud of the strides we’ve made and are committed to being transparent and delivering something meaningful. Thanks again for raising this—it’s a chance to show the hard work we’re putting in!

Hey, I appreciate your transparency and the effort you’ve put into your project. I understand the value of prototyping with marketplace assets and that not every aspect of a project has to be developed from scratch, especially during early stages.

However, as someone with experience in the industry, I can recognize marketplace assets pretty easily, and I’ve noticed that many of the visuals you’ve shared, like the Sci-Fi Maintenance Orb, are sourced from platforms like Unity Asset Store. This isn’t inherently an issue, but it does raise questions about the extent of originality in the visual design and how much customization is planned for the final product.

I respect your work on gameplay mechanics and internal systems; however, the gameplay video appears to mainly showcase a collection of assets with some code and logic applied. While these are undoubtedly important components, relying too heavily on recognizable marketplace assets without significant customization can detract from the perceived uniqueness of the project. I’d love to see how you plan to evolve these placeholders into something that truly represents your creative vision.

From a game production perspective, could you share your strategy for iterating and replacing these assets with original designs? Are you collaborating with in-house artists or external contractors for custom assets, and if so, what’s your timeline for integrating them into the project? Additionally, how do you plan to maintain visual consistency once the assets are replaced?

Also, could you provide some insight into your budget scope? Are you aiming for a AAA-quality production, or is the project more modest in scale? Understanding the financial backing and scope will give me a better sense of what’s feasible in terms of asset creation and project progression. It would be great to hear how you plan to balance the budget with the ambitions of the project

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Hey, thanks so much for your thoughtful response and for taking the time to engage in this healthy discussion. It’s always great to have an open dialogue, and I really appreciate your insights and experience.

As mentioned earlier, yes, there are assets from platforms like the Unreal Marketplace being used as placeholders. Right now, our primary focus is on gameplay mechanics, story blocking, campaign design, and minigames. These placeholders are invaluable for development—they help us block out levels and test concepts without slowing down progress. Replacing them with original assets is something we’re prepared for and doesn’t take as long as it might seem, especially once the technical groundwork is solid.

We’re also planning to expand our team to include in-house artists down the line. Our founder, a senior VFX artist, is leading this effort alongside a senior animator already on board. In the future, we’ll be bringing in environment artists, level designers, and SFX engineers. However, for now, we’re focusing on building the technical backbone of the game—ensuring the gameplay is smooth, high-quality, fun, and engaging. Making the game visually polished is something we’re confident we can tackle when the time comes, depending on future budgets.

Currently, the project is entirely funded through dApp Staking, and we’ve used this budget efficiently to achieve a lot with relatively limited resources. This funding has gone toward:

  • Securing soundtracks from Yuka Kitamura.
  • Producing trailers.
  • Licensing and customizing assets for fair use.
  • Collaborating with Japanese freelance artists (not from platforms like Fiverr or Upwork) for character design and creation, such as Zac and Eta.
  • Prototyping and blocking out levels and other elements of the game.

It might not sound like much, but we’re proud of what we’ve achieved so far. This progress is a testament to the potential of build-to-earn and the merits of dApp Staking. Importantly, we’ve never used a single dollar from dApp Staking for personal benefit—every bit of funding has gone directly into this project. We’ve worked overtime to bring it to where it is today.

In terms of our timeline, we’re focusing on delivering Skylab Survivors first. It’s a smaller, more compact game we can release earlier to engage players and generate activity. We’re really excited to see you and others try it out—it’s fun, addicting, and represents a key milestone for us.

Thanks again for your feedback and the opportunity to share more about our process. If you have any other questions or suggestions, we’d be happy to hear them!

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it’s incredible. no one moves to penalize this project just because it’s sponsored by @0xRamz . it’s a shame, everyone understands that the assets are bought and that beyond what was said there is nothing on the Blockchain side. they invented a migration (which in any case would not be the Blockchain product, but they pretend it is) and they are not even competent to do that, in fact they promoted a few days without the ko people knowing, so as to have as few problems as possible. now perhaps they have distributed nfts again without touching the RMrk protocol at all. So no Blockchain, no graphic work on the proprietary game (at least for the most part), community fooled for more than a year, wasted funds and pure incompetence. all the promises not kept. nfts staking not distributed, not to mention the physical ones. the only team on Astar that promised and worked on a game correctly integrating the idea of ​​​​the protocol and creating something new and innovative has been penalized and discredited due to the whims of individuals. These people, on the other hand, are capable of telling bullshit and getting away with it for more than a year, but if they don’t intervene here, how can you trust these people for more serious matters?

they spent funds for a soundtrack and buy assets on secondary markets, when initially they said that they were working on the graphic assets and it took time, who knows if we do a thorough research what will come out. they are improvised people, they will create a non-proprietary game, and they could easily never have the licenses to do it (then whether someone sues them or not for this is irrelevant given the practically zero scope of the game, talking about an ecosystem that has a few hundred active users, but this is not the point, astar should finance spendable stuff, not all of this). basically they are telling you that their goal is to take a clone and decorate it to make it look like theirs from a graphic point of view, and that on the Blockchain they do not know where to put their hands. is this not against the rules? where are all those who created summary trials against those who asked for fairness above? all scores. does anyone have the balls to do their job? or do we have to wait another few months and finance those who do not deserve it. also there is another point on which I would focus, and it is an indication of incorrectness. I don’t know how to analyze, can someone help me but the team has ALWAYS collected between 32 and 33 million astar. now I’ll bet whatever you want. that they come from one or a few people for the majority and that they are exactly those who sponsor it from the main team. then maybe I’m wrong but 15 months on the same amount interspersed only by the periods between v2 and V3 is blatantly fake. what is this if not an incorrect use of dominant positions? is there a real reason why these people have been funded for so long? geographical proximity? could I think that a member, as well as the secondary asset artists, could have been paid to do the work of sponsoring the team always with the funds received from staking? I don’t want to think about this but today it is a probability that should not be discarded.

You’re telling us 17M $ASTR is going to be sufficient to build a game of the scale you’re claiming, but this doesn’t add up. Final Fantasy games have budgets of $30M to $50M, and yet you’re still relying on placeholder assets and haven’t provided original work in the proposal. You expect us to believe you’ll deliver? Come on. And I’m still confused how you managed to be picked by Mythical Games in their last incubator… It raises serious doubts.

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look how unconvincing it is… look how ambassadors like their answers, the rules of submission to dappstaking are all broken, there is no blockchain product and it hasn’t even been started. How this is considered a dapp, is still unclear. Mythical Games? pfff… see if they still support them now… they must have understood it too, it was pure marketing, names are needed to show that work is being done on dot, in the meantime those few who actually work are ignored.